Let’s Start a Band!
Remember back in the older days when a group of teenagers who would meet during their music class and talk about starting a rock band. Then they would meet after school assign themselves the instruments of bass, guitar (lead/rhythm), and drums. After all positions were decided then they will begin to “jam,” come up with songs, and write lyrics. However, it seems times are changing and youngsters want to develop the next top selling game.
Resources Offered
The resource tools for game developed that once belonged to big name game companies are now available to the mainstream public. Frameworks such as SDL, OpenGL, DirectX, SDKs, XNA, Unity Game Engine, and Unreal Game Engine are now available for download on the internet. Along with the primary websites offering the development kits also feature tutorials on how to use them properly.
There even exists websites and blogs which are dedicated to teaching people how to program their own video games simply and quickly. Now a person who has the drive, someone to do art, and another programmer is able to build a simplistic game to test the waters of game development. The further they dive down into it games will become more elaborate and feature better graphics and unique game mechanics.
No Corporate Strings
One of the beauties of indie game development does not exist the higher seat of power that will limit indie developers’ creativity. Therefore, games can feature some unique game play features and intuitive game mechanics. Deadlines do not exist unless the developers themselves want to them to be present.
However, indie developers want ways to monetize on the games they release to the public, and need to find a place to that offers that service. For Flash video game developers there exist a site called Mochi Media which places ads within Flash based games as so the publisher of the game will receive money for each ad that is viewed. Another way is through the Xbox Live Indie Games where developers pay $100 to Microsoft to publish games on their Market Place to monetize on the games they sold.
With all these ways to learn a new game development framework and researching ways to monetize on creator owned products is why indie game developers are similar to garage bands. A small band of creative minds assembling together to produce a product for people to enjoy.
http://www.examiner.com/game-design-in-orlando/indie-game-developers-are-the-new-garage-rock-bands">Check out the article on the Examiner
http://www.examiner.com/game-design-in-orlando/indie-game-developers-are-the-new-garage-rock-bands">Check out the article on the Examiner
Hey guys,
ReplyDeleteThis is a new racer game example which shows developers some key points to consider when
developing a game for Series 40 phones. The application is a simple racing game where you drive by dragging your finger across the screen
and pressing key 7 to accelerate.try this out, This application demonstrates the Gesture API introduced in Series 40 6th Edition, FP1.
Check this: http://www.forum.nokia.com/info/sw.nokia.com/id/ee7642c1-bc34-4cbe-8c71-ee1c6529fa95/RacerExample_v1_0.zip.html
Please share your thoughts about the same!!
Thanks!
I would be more than happy to check your game, I will follow your link. Keep checking out my blog for updates :)
ReplyDeleteI like the indie-studio-as-garage-band analogy, Dieppa. We should buy a van, plan a tour, and program games in front of live audiences along the East Coast.
ReplyDeleteOr we can buy a van, program, and present the games we program in front of live audiences.
ReplyDelete