Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Monday, November 1, 2010

Looking for a Job; 4 Projects; NaNoWriMo

Up to Speed

It has been a while since I have done a blog post on here. Lately, I have been busy with a few projects and looking for a job as a software developer. There are four projects that I am currently working on at the moment which include two fictional writing projects and two game development projects. One of the writing projects involves a friend/colleague of mine by the name Jordan A. Card whom we teamed up to finally making one of our many comic book ideas into a reality. The other writing project is for a novel I am up with a few weeks ago in early October.

National Novel Writing Month

The book is about a little boy who journeys through the afterlife to see his departed mother. I decided to write the book during National Novel Writing Month in November. I already finished writing the first 1,700/50,000 words of the book. I am thoroughly excited to write the book, and I am encouraging my friends to pester me to make sure I am on top of writing it. I remember the day I came up with it was during the mist of writing some game design ideas for Sushil and my game we are working (Another section). I ran the idea through Sushil and he said I should go for it. Also, I have received numerous encouragement from other friends to write it.

A Game Project with Sushil

One day I get an e-mail from Sushil while I was at work about he had this game idea that sound similar to my idea. When Sushil ask me that both game ideas were too similar that if he should back off. Proceeding to giving him the go ahead to develop the game on the condition we both team up to develop the game. As of now my responsibilities are to find an artist to work on game assets and to do cut scenes. My other job is to program the menu and the world map of the game.

Well, readers that is it for now. I will come back soon for another update halfway through month of November. I will not leave you hanging because I am going to leave an excerpt from The Departing Tale of Christopher Lamont and the Hereafter.

Prologue

Where does this story begin: once upon a time, or a dark and stormy night? How about if this story ask the question: what would you do if you had one more chance to see a past loved one? Would you go through great lengths such as sleeping in the bathtub with a toaster; make a deal with the devil; conduct a seance; pray to God?

Well, there was one little boy who wanted to see his mother again, and went through one perilous journey to see her. The little boy was only ten years of age, and only knew very little of the world around. However, he would go through the spiritual world known as the Hereafter to his beloved mother. This little boy was not aware of the risk, but he would endure everything for just a few moments with her. The little boy I speak of is Christopher Lamont, and this is tale of journey through the Hereafter.

Sunday, September 5, 2010

Indie Game Developers are the New Garage Rock Bands

Let’s Start a Band!

Remember back in the older days when a group of teenagers who would meet during their music class and talk about starting a rock band. Then they would meet after school assign themselves the instruments of bass, guitar (lead/rhythm), and drums. After all positions were decided then they will begin to “jam,” come up with songs, and write lyrics. However, it seems times are changing and youngsters want to develop the next top selling game.

Resources Offered

The resource tools for game developed that once belonged to big name game companies are now available to the mainstream public. Frameworks such as SDL, OpenGL, DirectX, SDKs, XNA, Unity Game Engine, and Unreal Game Engine are now available for download on the internet. Along with the primary websites offering the development kits also feature tutorials on how to use them properly.
There even exists websites and blogs which are dedicated to teaching people how to program their own video games simply and quickly. Now a person who has the drive, someone to do art, and another programmer is able to build a simplistic game to test the waters of game development. The further they dive down into it games will become more elaborate and feature better graphics and unique game mechanics.

No Corporate Strings

                One of the beauties of indie game development does not exist the higher seat of power that will limit indie developers’ creativity. Therefore, games can feature some unique game play features and intuitive game mechanics. Deadlines do not exist unless the developers themselves want to them to be present.
                However, indie developers want ways to monetize on the games they release to the public, and need to find a place to that offers that service. For Flash video game developers there exist a site called Mochi Media which places ads within Flash based games as so the publisher of the game will receive money for each ad that is viewed. Another way is through the Xbox Live Indie Games where developers pay $100 to Microsoft to publish games on their Market Place to monetize on the games they sold.

                With all these ways to learn a new game development framework and researching ways to monetize on creator owned products is why indie game developers are similar to garage bands. A small band of creative minds assembling together to produce a product for people to enjoy.

http://www.examiner.com/game-design-in-orlando/indie-game-developers-are-the-new-garage-rock-bands">Check out the article on the Examiner

Thursday, June 24, 2010

More Arcade Games, Please

Over the recent years my collection for the next generation console games has not really grown. I have had my PlayStation 3 for about 2 years now, and I only own 7 games in total with the last games I purchased being Resonance of Fate, Super Street Fighter IV, 3D Dot Game Heroes, and Red Dead Redemption (which I just sold). However, within the several months my collection of arcade games from the PlayStation Network has grown exponentially. In other words most of my hard earned money is going to spending it on games that are not big titles, and I have to say I absolutely am ecstatic about the situation.

Which brings me to the point I am making for this entry; the games on PSN/XBLA are 5 times better than the big title games that are coming out. I believe more video game companies should put a little more effort into releasing a game on these markets. Allow me to make a few points on my proposal of why video game companies should saturate the PSN/XBLA markets.

2.5D versus 3D

The games I been playing have been falling in the realm of “2.5D Games.” Basically this dimension of games means it is a 2-Dimensional, but with the illusion of 3D. The games I have been playing are Bionic Commando Rearmed, Revenge of the Wounded Dragon, Rocket Knight, and Trine. Even though these games are one dimension less than most big titles coming out they are much more playable and enjoyable. I definitely have more fun when it comes to playing a game like Bionic Commando Rearmed rather than a game such as Red Dead Redemption.

Most of the games I am looking forward to play are all coming out on the PlayStation Network. Games such as Shank, Lara Croft and the Guardian of Light, and Bionic Commando Rearmed 2; these are the games I am waiting to purchase and play. From looking at screenshots and game play videos on the internet I can tell that companies are making a consideration and an effort to develop these games.

Simple Yet Robust

Another reason I prefer these types of games over the other type is because they are inexpensive. Bionic Commando Rearmed cost me $9.99 as opposed to Red Dead Redemption costing me $63. I buy more of these games because I can afford them versus to saving my money to purchase a $60 game I will probably play one time. One thing I noticed about the PSN games is they feature quite a replay value to it. They are simplistic, but have a tendency to be robust with extra features. I can beat a game such as Revenge of the Wounded Dragon in less than a few days (less with a second player), but I can go back to play it again within that same week because it is there for to me play.

What I really enjoy about these PSN games is such a throwback to the old school gaming. When I play I cannot help but be reminded of old NES games such as Contra, Castlevania, and Ninja Gaiden. The irony of course is that Bionic Commando Rearmed is a refurbish NES video game. Playing a game that is on 2D brings back that frustration and that motivation to keep on playing to complete the game.

Opportunities Galore

Before I end this entry I have one other thing I like to say: bigger name companies taking an interest in PSN/XBLA games can create more jobs/opportunities for people who want to work in the video game industry. Capcom had a company by the name of Grin to develop the game Bionic Commando Rearmed for the PSN/XBLA.

What makes this an interesting idea is that another company can employee an independent development company to make most of these games for the PSN/XBLA markets. It is a sort of a win/win situation as long as the games are marketed and sold in the same manner as a bigger title game.

Ending this blog entry with a “thanks for reading” and visiting this entry of my blog. If you have an Xbox360 or a PS3 I say go out right now and purchase the following games from their perspective markets:

· Bionic Commando Rearmed

· Trine

· Rocket Knight

· Revenge of the Wounded Dragon

· Shatter

· Switchball

· 1942 Joint Strike

· Novastrike

· Matt Hazard Bloodbath and Beyond

These are some of the games I have currently on my PS3 and they are amazing to play J